//    Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
//    Copyright (C) 2004  Sahin Vardar
//
//    If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
//    Feel free and email me: sahin_v@hotmail.com  ICQ:317502935
//    Web: http://openmugen.sourceforge.net/
//    --------------------------------------------------------------------------
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.

//    You should have received a copy of the GNU General Public License
//    along with this program; if not, write to the Free Software
//    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

#ifndef GAME_H
#define GAME_H


//This is the main game class 
class CGame
{
public:
//Contructor Destructor
    CGame();
    ~CGame();
    
void InitGame();
void RunGame();
void Quit();


private:

enum { GMENU =1,
       GFIGHTGAME
     }; 

void Crash();
void CheckSDL();

//Needed Variables
CSDLManager m_SdlManager;
CMemManager m_MemManager;
CGameTimer  m_Timer;
CEngine     m_FightEngine;

bool bError;
bool bGame;
float nStartTime,nEndTime;
u16 nGameType;
float nFrameRate;
//for event handling
SDL_Event event;


};




#endif
